1/1/2024 0 Comments Dnd homebrew horror monsters![]() ![]() ![]() They also acknowledge that monster tactics and terrain features can significantly change the balance of a fight. The DM knows their party best: they know the kinds of abilities they have and the damage they can output. Instead of trying to use math to pretend everything is standardized, some people may wish to simply estimate what kind of statistics their monsters should have. Thus, the rest of this document (starting with the content on the next page) is designed to expand upon the regular system that is given to us in the official books.Īh, the timeless classic. While all of these options are viable, I consider them to be inadequate in various ways. What are the alternatives?īefore I start elaborating on the Challenge Rating system, it is worth investigating what kinds of alternative approaches could be used instead. While monster homebrewers can master the craft of monster design given enough practice, inexperienced creators will have trouble creating a properly designed monster given the supposedly balanced nature of the system, and might be (rightfully) upset that the official books don't give them any good advice on the matter. However, it does not adequately explain how to use such tools. Should I give a monster exactly the amount of hit points given on the table in the DMG? How should I weigh a "tank" monster's OCR versus its DCR? What about for a sneaky rogue-esque monster? And what about my custom boss fight?Īs it turns out, the system provides most of the tools needed to rectify these problems. For example, a creature with Legendary Actions is much more capable of taking on a party by itself than a creature without such actions, even if the two are balanced to be at the same CR.Īdditionally, Challenge Rating is a one-size fits all rating system, but not all monsters are the same. ![]() The encounter creation guidelines in the DMG fail to properly account for the "action economy", which refers to the number of discrete actions that can be taken by each side of the encounter. imposing conditions or diseases) without imbalancing the monster too much. As an added bonus, the system's abstract nature leaves plenty of room for the DM to add extra abilities (e.g. By knowing the factors that influence CR, using the given charts to estimate what stats any monster should have at a certain CR, and by manipulating the numeric difference between a monster's Offensive Challenge Rating (OCR) and Defensive Challenge Rating (DCR), a DM can make monsters of all shapes and sizes. In short, the Challenge Rating system, when used by someone aware of its limitations, can be used to create monsters that are both properly balanced and fun to fight. Rules regarding the Challenge Rating system are given in the Dungeon Master's Guide. A monster's CR acts as a quick reference for how powerful it is, and the XP reward derived from its value can be used to build combat encounters for the party to fight. Table of ContentsĮvery official monster is given a Challenge Rating (CR). To see the other homebrew that I've made, you can visit my GM Binder profile, or you can follow this link: Badooga's Homebrew. However you end up reading this document, I hope you get some good use out of it. After reading Chapter 1 (three pages), I would recommend jumping to a specific section that catches your eye using the table of contents below, or to skim through the document until you find something you're interested in. It is filled with a lot of dense, technical writing that lacks art to break it all up. The appendix contains premade stat blocks and other monster content that you can use with minimal preparation or effort.Īs a word of advice: don't try to read this entire document in one sitting. In tandem with the official books, this document will show you how to make monsters, insert them into an encounter, and determine their behavior during combat. Welcome to Badooga's Monster Guidelines! I do a lot of monster homebrew for 5e, and this document compiles all of the tricks and techniques for creating monsters that I've learned over the years. ![]()
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